What the store actually shows
Opening the experience does not cost Robux. The store tab on the game page lists ten passes. Each row we could read has a name, a price, and an icon. It does not include a paragraph that explains the effect. Match the name to a system you already use, then decide.
| Pass | Robux | Name points at | Buy it when |
|---|---|---|---|
| 2x Money | 149 | Cash | You already launch often and want more from money you can see |
| Triple Research | 99 | Year-by-year research | A phone line is selling and research is the bottleneck |
| Extra Design Slot | 99 | Device design | You need another design in progress, not a first phone |
| Lab Grant | 79 | A lab, otherwise unspecified | You have seen a lab in your session and know what the grant pays |
| Hyper Speed | 49 | Speed, target not named | You know which timer it shortens |
| Star Recruiter | 49 | Hiring | You are already hiring friends and want whatever the name adds |
| Premium Finishes | 35 | Finish, one of the seven design controls | You care about finishes more than another product cycle |
| Logo & Wallpapers | 25 | Logo, plus wallpapers named only here | You want the cosmetic set. Wallpapers are not in the main design sentence |
| Auto-Hire | 25 | Hiring | You are tired of repeating hires after the first product sells |
| Complete Bundle | 449 | A bundle | You can see the included passes in your own store screen. This row did not itemize them |
What not to assume
Complete Bundle at 449 Robux is the expensive row. Adding the other nine prices comes to 609, so the bundle is cheaper than buying every listed pass, but only if it contains those passes. The store row did not say that. Check the bundle screen before you buy.
Passes are not required to design a phone, hire a friend, or sell the company for Legacy. Full notes are on each pass page.
